
The fighting animations are smooth and well-rendered making for a very pleasing aesthetic experience, which is also more friendly to the player than in the Batamn: Arkham games as counters can be executed at any time and the character does not get stuck in a particular animation.


When paired with the psuedo-medieval setting of Middle Earth, involving a huge sword, the already satisfying violence of the system in a hand-to-hand setting is, in my opinion, vastly improved.

When you do find yourself in combat, the game is equally able to provide an enjoyable and satisfying experience, utilising the same counter and combo system as the Batman: Arkham games, which works fantastically well. This is especially fulfilling as the enemy AI is quick to spot you if you are caught in the open, meaning you have to be decisive and lightning quick to prevent being overwhelmed by enemies. It is beautifully satisfying utilising combinations of both to quickly and stealthily take out a whole Orc patrol without raising the alarm, and gives a real sense of accomplishment for a job well done.
#Middle earth shadow of mordor tv tropes free
The free running is implemented incredibly well, running and leaping being tied to one key and stealth to another, making combinations of both laughably easy to pull off. Shadow of Mordor has clearly taken inspiration from other popular open-word games such as Assassins Creed and the Batman: Arkham games, but in this case it has enough of it’s own character to carry it off. This sets up the basic premise of the game, the combination of Talion’s desire for revenge and the quest for knowledge that they both share Talion does not take to death, however, soon awaking to find he is able to channel the abilities of a vengeful wraith who has apparently got a surprisingly intimate relationship with the Dark Lord, vowing to help Talion seek revenge if he can help the spirit find answers. The Black Hand leads the assault, with his two minions, The Tower and The Hammer, who ritually kill Talion’s wife and son, and then Talion himself. Until that is, Sauron returns to his land and sends his servants to retake the Gate. You play as Talion, a Gondorian Ranger, who is captain of the Black Gate which guards the approach to Mordor.

The general storyline is also quite straightforward, pulling heavily from tropes of a murdered family and a man seeking revenge, but if any franchise is able to use tried and tested fantasy plot devices, it’s The Lord of the Rings, as Tolkien practically invented the genre of fantasy single handedly. The Nemesis system is well implemented in the game, however, some may feel that the individual character of specific Orc captains fails to live up to the promises of Monolith. And unusually for many games released in the past few years, this one lives up to the hype and matches the promises made by the developers during production, making for a game that as well as being incredibly well presented, is extremely fun to play and also delivers nuggets of lore for fantasy nuts like myself. Life returns to Mordor, well, until you get your hands on them…Įver since this title was announced, I have been unbelievably excited as, being a Tolkien fan, anything that revisits the world of Middle Earth is like all of my christmases coming at once.
