

- #DUNGEON CRAWL STONE SOUP MODS MANUAL#
- #DUNGEON CRAWL STONE SOUP MODS FULL#
- #DUNGEON CRAWL STONE SOUP MODS CODE#
- #DUNGEON CRAWL STONE SOUP MODS LICENSE#
Once you're familiar with the controls, you may want to play a fewĭetailed instructions for playing Crawl follow. The tutorial explains the interface in five easy If you have never played Crawl (or a similar game) before, select the tutorialįrom the starting menu. Retrieve the Orb of Zot, guarded by many horrible and hideous creatures. The objective is to travel deep into a subterranean cave complex and The libpng library, for tiles image loading ( license).Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and.The SDL and SDL_image libraries, for tiles display ( license).The SQLite library, as a database engine ( license).The PCRE library, for regular expressions ( license).The Lua scripting language, for in-game functionality and user macros ( license).
#DUNGEON CRAWL STONE SOUP MODS FULL#
CREDITS.txt contains a full list of contributors.Ĭrawl uses the following open source packages thanks to their developers:

Since 2006, the Dungeon Crawl Stone Soup team has continued development. The final alpha of Linley's Dungeon Crawl (v4.1) was released by Brent Ross in 2005.
#DUNGEON CRAWL STONE SOUP MODS LICENSE#
See LICENSE for the full text.Ĭrawl is a descendant of Linley's Dungeon Crawl. License and history informationĬrawl is licensed as GPLv2+. Please be sure to read docs/develop/coding_conventions.md too. Bug fixes as well as new features are very much welcome.įor large changes, it's always a good idea to talk with the dev team first, to see if any plans already exist and if your suggestion is likely to be accepted.
#DUNGEON CRAWL STONE SOUP MODS CODE#
See theįor developers (both existing & aspiring!), you can download/fork the source code and write patches. Them with a developer or submit them via a github pull request. In case you drew some tiles of your own, you can simply share If you want to give this a shot, please contact us. We're always open to improvements to existing tiles or variants of often-used Citations are okay, but try to stay away from the most generic ones.Descriptions ought to contain flavour text, ideally pointing out major weaknesses/strengths.The following conventions should be more or less obeyed: Speech syntax is effective but unusual, so you may want to read the formatting guide.Ĭurrent item descriptions can be read in-game with ?/ or out-of-game Monster speech provides a lot of flavour. Needed) and submit them via a github pull request. You've made some vaults, you can test them on your own system (no compiling If you're ambitious, you can create new vaults for anywhere in the game.
#DUNGEON CRAWL STONE SOUP MODS MANUAL#
You can also read the level-design manual for more help. Map makingĬrawl creates levels by combining many hand-made (but often randomised) maps,

Improve interface or gameplay are welcome, but it's often best toĭiscuss changes before opening an issue or pull request. Many of the online servers host the regularly updated development version. For a detailed guide to the crawl workflow, look atĪt any time, there will be bugs - finding and reporting them is a great help. If you like the game and you want to help make it better, there are a number
